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How VR tried—and failed—to take over gaming
There was a moment, somewhere around 2016, when virtual reality felt genuinely inevitable. Oculus had just shipped its Rift headset to early adopters, Sony was preparing PlayStation VR for a ...
"Houston, we've had a problem here…We are venting something out into space." Those are two phrases you never want to speak, especially when you're about 200,000 miles from the nearest mechanic. It was ...
Alexander Slagg is a freelance writer specializing in technology and education. He is an ongoing contributor to the CDW family of magazines. Are today’s college graduates prepared for the demands of ...
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