Owing perhaps to the difficulty and extreme cost of building virtual worlds that can be seen, heard, explored, and interacted with in multitudes of other ways, video games have long made use of ...
Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began ...
Daniel's been gaming since he was old enough to reach the keyboard and has a Bachelor's Degree in Writing from the University of Tampa. It's worth clarifying what Starfield's procedural generation ...
Todd Howard confirmed in an interview at Brighton Digital on November 2 that The Elder Scrolls 6’s map will be designed using procedural generation. The announcement has left some fans confused, with ...
MMOs are infamous for the exorbitant amount of both time and money that is required to make a fantastic end product. Much of this effort and expenditure goes into producing very specific content such ...
New consoles (so sweet!), 40,000 polygons (many emotions!), really textured rocks (wow!). Have you ever seen concrete pipes so... beautiful? We've done it, we've made graphics look "real," let's go ...
How Spelunky Made Procedural Generation Fun Spelunky used procedural generation to improve replayability and compete with big budget games. Now Spelunky 2 will try to do it better. Let's look back on ...
Use left and right arrow keys to seek audio. Unreal Engine 5.7 Preview is now available with production-ready Procedural Content Generation Framework (PCG) with nearly twice the performance compared ...
Last week, the PC adaptation of popular board game Gloomhaven launched out of Steam Early Access, with its 1.0 version bringing tons of story missions, unique characters, a digital-exclusive ...