In the 2010s, skeuomorphism began to die on the vine. Gradients vanished. Shadows flattened. Design got efficient, scalable, ...
It's been another strange, difficult, and yet somehow also brilliant year for video games in 2025. Triple-A releases have ...
As each year winds to a close, The Inquirer and Mirror takes a look back on a month-by-month basis at the highs and lows, the joy and heartbreak, that made ...
Specifically, over the Christmas/New Year holiday, I am going to take a trip to Antarctica. This is a bucket list-type of ...