An Approach to Productive and Maintainable Shader Creation. Creating shaders has always been an advanced step for most developers; many game developers have never created GLSL code from scratch. The ...
Abstract: To determine a minimum set of arcs of an arbitrary directed graph which, if removed, leave the graph without directed circuits, is an outstanding problem in graph theory. A related problem ...
This project implements a machine learning-based deformer for Autodesk Maya that automatically predicts corrective blendshapes based on skeletal joint poses. The system learns from artist-provided or ...