Was using TEA shaders and found this issue with the enchant glint and world border not being visible, so I switched to Sildurs as it was listed as supported and found the same issue there. Just wanted ...
The next big Minecraft update is 1.19, but before we can truly start looking forward to that, there's one more minor update coming our way. We've already gotten a couple of pre-release snapshots for 1 ...
Mojang has added a fog shape uniform to dictate if the fog should be spherical or cylindrical in 22w03a. Once 1.18.2 releases, OptiFine should preferably pass this to shader packs.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results